A LITTLE GAME ABOUT BIG IDEAS
A game helped me start building.
In high school, I played Coding Planets while learning to code. That experience stayed with me.
Now I want to make a game for another skill: explaining clearly what we want an agent to do.
A personal project by OT · software engineer in games & XR


Current listing screenshot
02 / THE SHIFT
Building starts with a clear intention.
As AI takes on more implementation, communicating intent and checking outcomes become essential building skills.

For adults familiar with AI chat but new to delegation, Little Intentions makes that loop tangible through play.
03 / YOUR COMPANION
Meet Orbit.
Your pet. Tiny worlds. Better instructions.
Brief your companion, review the plan, watch the actions, then rewind and revise. A small world makes the consequences visible.
Actual Blender animation render · still shown until played


04 / TRY THE COMPARISON
One mission. Two instructions.
See what changes when the brief matches the goal. These are prepared examples from the actual Practice-mode simulation.
The first brief deliberately differs from the mission; Orbit follows the approved plan. Practice mode uses limited local rules, not a live model.
05 / MADE WITH CODEX
From a sketch to a working journey.
A 3D companion, a working mission, and rewind with evidence.
ASTRA + BLENDER
Authored Orbit’s mesh, rig and five animation clips.
TERRA + CODEX
Built the app, bounded simulation, plan review and rewind.
Export inspection caught a visor shading issue; the mesh was corrected before integration.

06 / AN INVITATION
“You Can Just
Build Things.”
Little Intentions helps you practise making your intentions clear.
The event card's message · Little Intentions
